Returnal It is one of favorite games at Greg Kasavin, creative director at Hades, although at the moment the author has not yet managed to complete the campaign of the Housemarque roguelite shooter.
Considered by Sony a mega hit, Returnal puts us in command of Selene, an astronaut who has ended up on a mysterious planet full of pitfalls, trapped in a sort of time loop that repeats itself every time she is killed.
“Returnal is one of my favorite games this year,” said Kasavin. “I haven’t been able to complete a run yet, damn it, but I’ve been playing it for dozens of hours and I was really involved. Housemarque is an excellent development team, I’ve been following their projects for years.”
Are there any points in common between Returnal and Hades? “Beyond the roguelike structure and some narrative ambitions, these are two very different titles, particularly from the point of view of the action,” explained the creative director.
“I really appreciate the way Housemarque has taken its bullet hell arcade-style approach from previous games and translated it into a roguelike structure. It’s kind of like what we did with Bastion’s hack & slash mechanics. inserted in a roguelike structure. “
“When you create a game, you try to make it the best of its kind or at least something very unique,” continued Kasavin. “We felt there was still a lot of space to explore, despite the many roguelike-style productions.”
“In our case we wanted to use that kind of structure as a premise in order to tell a story and imagine a scenario where someone could die and come back to life again and again. Just like Returnal does.”