Atomic Heart, the interesting first-person shooter of the Russian developer Mundfish, returns to be talked about thanks to a series of information shared by the team through the official Discord channel. We talk about the exit date, of the final and version PS4.
Speaking of the exit date, Mundfish states, “Unfortunately, we can’t say yet. Usually, developers are very careless about the release date, postpone it and keep saying” tomorrow. “But it’s not all as simple as it sounds from the outside: the release date. release affects communication with publishers, will affect the Xbox Game Pass program, of which Atomic Heart is a part, as well as the presence in stores and the global network of major releases (where everything is adjusted to fit each other) In general, we can’t tell you the release date right now due to a million little nuances, starting with factors beyond our control (localization of the game in other languages), ending with the mood and atmosphere. within the team, which obviously will be worse if we eventually have to move this date. But you should know the main thing: never before have we been able to say “The game is ready, now it’s being polished and assembled. final “. And now a, quite recently, we have said this sentence – and it is true. The long wait is almost over, we promise ”
Speaking then of the final of Atomic Heart, Mundfish states, “We have 2 endings. But we’re not an RPG: Atomic Heart has a rigidly linear storyline, and you shouldn’t expect incredible variability. We put an important moral choice in the hands of the player next to the final, because we want to push the community to argue and discuss the issues we have exposed in the story. We want the player to draw their own conclusions and make their own decision, without being influenced by forces from above. ”
Finally, it is confirmed that the PS4 version of the game works properly. Here are the words of the Atomic Heart team: “We will answer this question closer to release, because until the last day we will be pushing to reduce the minimum system requirements of Atomic Heart, and we are not yet entirely sure how far we can go. We want everyone to be able to play. On PS4, we have good stable performance, we are definitely not abandoning the previous generation version, and we are doing everything possible to optimize the game and to satisfy players with low hardware configurations. ”
Finally, Mundfish explained that the development of Atomic Heart began in 2018. The game experience will be fluid, ie without loading screens. As for potential DLCs, they will only be considered after the game’s launch. Finally, here is a 22-minute gameplay video, lots of action for the expected FPS.