The remake of Dead Space will propose again history e structure of the 2008 original, without changing these aspects. However, some elements that didn’t work at the time of the first chapter will be eliminated, the developers explained.
Due out at the end of 2022 according to Jeff Grubb, Dead Space will therefore put us back in the RIG armor of Isaac Clarke, retracing the events that brought the space engineer to the USG Ishimura and grappling with the dangerous Necromorfi.
“Dead Space will be completely rebuilt with Frostbite,” said creative director Roman Campos-Oriola, “with new assets, new character models and new scenarios, although all will be based on the original designs.”
“There will be new elements, new collision detection systems and so on. We are redesigning everything from scratch, but we will keep the same story and the same structure. We aim to offer a seamless experience, as if it were one long sequence from the start screen to the final credits. “
“Instead of using two-dimensional gimmicks, we will be able to really perceive the depth of a room, the density of the air,” explained senior producer Philippe Ducharme. “We are experimenting with shadows and dynamic lights to create not only a certain atmosphere but also consequences on the gameplay, because it will be possible to control the lighting of some areas of the ship. “
The project will be faithfully inspired by the original Dead Space, but the team “it will eliminate the elements that did not work and will make sure the experience can engage today’s audience, “added art director Mike Yazijian.” We’ll still be following the story, art direction and other aspects of the original anyway. “