In this phase of transition from old to next-gen many software houses prefer to publish crossgen titles. In reverse Deathloop, the new shooter from Arkane Studios, will debut only on PC and PS5 next month. The reason? The versions PS4 e Xbox One would be impossible to achieve.
This in synthesis the thought expressed by Dinga Bakaba, game director of Deathloop, during an interview published in the July issue of Play magazine, shared by users of the Reset Era forum. Bakaba talks about how a possible version for old-gen consoles would have required such significant sacrifices, not only from the point of view of performance, but above all from that of level design, that the title would no longer reflect the original vision of the authors.
“I don’t think we would have been able to maintain the level of ambition for this game if we didn’t move into the next-gen.” Bakaba says. To reiterate the concept, the game director explained that PS5 it allowed the team to create a bigger and denser game world than Dishonored 2 and how the console was a “breath of fresh air” from a development standpoint. “It’s always heartbreaking when you get to the end of a project, and you have to optimize things, and you find that you have to cut the map in half and justify it being split into two parts.”
We remind you that Deathloop will be available on PS5 and PC starting from September 14th. The game will be a temporary exclusive to Sony’s flagship console for a year, after which it will most likely also land on Xbox Series X and Xbox Series S.