Linden Lab, developer of the long-lived Second Life, has announced that it will remove the gatcha mechanisms, or loot box if you prefer, from the simulator starting at the end of August 2021. This is a big change that will impact not only players but also those who create and sell digital items within Second Life.
Here she is full statement of the Second Life authors, in translation: “Due to the changing regulatory climate, we have had to make the difficult decision to make a very popular content selling mechanism in Second Life disappear. It is widely known as” gacha “, and it is defined from obtaining a case-based award as a result of a payment.
We know that the creators they plan their content releases well in advance and will need to reorganize their products, so to mitigate the impact on those affected, we’re giving 30 days’ notice, until midnight on August 31st. After this period, the sale of content via gacha machines will no longer be allowed in Second Life. The application will not start until September 1st; after that date an abuse report for “violation of gaming policies” will be the best method for reporting this content to Linden Lab.
We will continue to allow any sale in which a payment for a known item, which means that items that have been purchased as “gacha” can be resold as long as the buyer knows in advance the item and the quantity he will receive. Of course we will continue to allow fatpacks [ndr, paccheti di colori per gli oggetti] and any other currently permitted distribution mechanisms.
We have not taken this decision lightly and understand that it will have a impact on the creators as well as on the organizers of events and certainly on the buyers! We can’t wait to find fun and creative engagement methods that will replace the gatcha system. ”
Loot boxes are slowly disappearing from games: for some time, for example, FIFA 21 has allowed you to buy cosmetic items without using loot boxes.